More weapons were added to the game, including the 9mm Pistol, the Single Shotgun, Powder Charges, Dynamite, Trail Carbine, and Grenade Launcher, with each weapon added being intended to serve a specific and tactical role within the game. The player can only take one Perk every two levels instead of every level like in Fallout 3, in an attempt to prevent players from becoming too strong early in the game. More Perks were added to the game to provide greater options for improving the player's character upon leveling up, and Perks that only added to skill values were removed. Players may make any last minute changes to their character when they step beyond the boundaries of the starting location of Goodsprings. Character creation was refined to take less time than Fallout 3, with players able to skip the tutorials and proceed across the Wasteland once their character is set up. The third-person perspective in the game was redesigned to be more "over the shoulder" than it had been in Fallout 3. Players can use the iron sights on firearms, with the exception of certain larger guns and some energy weapons. Weapons' response and accuracy were also refined. system being updated with several new attacks, and a number of new kill animations were added for melee weapons. Combat was improved upon, with the V.A.T.S. While gameplay from Fallout 3 was retained for Fallout: New Vegas, Obsidian Entertainment worked on improving existing gameplay elements while introducing some old and new features to the series. Here, the player fights an enemy Deathclaw using a rifle. New Vegas features a wide variety of weapons that players can use in combat. It has since obtained a cult following, with some critics referring to the game as the best in the Fallout series as well as one of the greatest RPGs of all time. The game received a Golden Joystick Award for "RPG of the Year" in 2011 and was nominated for two BAFTA Awards (Best Strategy Game and Best Story), as well as a NAVGTR Award for Supporting Performance in a Drama ( Felicia Day). It was a commercial success, shipping more than 5 million copies, and is estimated to have sold around 12 million copies worldwide. New Vegas received positive reviews, with critics praising the game's writing, quests, and improved gameplay, though it was criticized for its glitches and bugs on launch. The Courier then begins a journey to find their would-be killer and recover the package, makes friends and enemies among various warring factions, and ultimately becomes caught up in a conflict that will determine who controls New Vegas and the Mojave Wasteland. Ultimately the Courier is dug out and recovers from their wound. While transporting a package across the Mojave Desert to the city of New Vegas, which used to be Las Vegas, the Courier is ambushed, robbed of the package, shot, and buried in a cemetery. Players take control of a character known as the Courier. It is not a direct sequel, but does feature the return of several elements found in Fallout 2. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3 and 204 years after the bombs fell. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. A spin-off of the main Fallout series, the game is set in a post-apocalyptic open world environment that encompasses a region consisting of parts of Arizona, California, and Nevada. It was announced in April 2009 and released for PlayStation 3, Windows, and Xbox 360 on October 19, 2010. Fallout: New Vegas is a 2010 action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks.
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